28 Eylül 2012 Cuma

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Levels 7-29


At level 7, Enchant Level 1 Jewellery can be made in a Player-owned house. You will need soft clay and the specific runes depending on which spell you would like to create. For profit per tablet analysis, see Calculators/Tablet. It requires access to a player-owned house, so go to World 31 (House Party) if you don't have one for whatever reason. The Yanille house portal has the closest bank to a portal. If you don't want to take the hassle of buying often expensive soft clay, try blasting the lesser demon at the Wizards' Tower.
At level 19, you may want to try casting Curse on monsters with -65 magic attack bonus, as this will prevent it from hitting, while still giving experience, and allowing it to be cast again instantly. The Monk of Zamorak caged under the stairs in Varrock Palace and the lesser demon caged on the top floor of the Wizards' Tower are good targets, as they cannot move. It is advised not to try this method on monsters that can fight back, as you may risk death. This method can get you roughly 26,000 XP per hour.
Once level 20 or above has been reached, go to the Lumbridge Catacombs and use magic on the Skeletons there. This can use up a lot of runes very fast though, but it is a very fast way to level up.
Low Level Alchemy can be cast from level 21, giving a maximum of 62k experience per hour, making it the fastest experience by far until approximately level 40. Players should expect to pay roughly the cost of a Nature rune for each cast, making it cost approximately 4g/xp. Players keen on efficiency may want to make these casts while training gathering skills such as Fishing or Woodcutting to minimize banking time involved with these skills.
Also for people of high combat level who are doing the Holy Grail quest, its a good idea to train with the Black Knight Titan, from level 1-25.

Levels 29-39

At level 29, cast Earth Bolt to level 33. At level 33, you can use Telekinetic Grab in the basement of west Varrock bank and take the gold ore, the gold necklace, the gold bar, the brass necklace, and all of the coins. This method doesn't require combat and offers some things to sell. Alternatively, one may also choose to collect Wine of Zamorak, as this is highly valued by high-level herblorists. Again, you can use Telekinetic grab in the Telekinetic Theatre of the Mage Training Arena for Pizazz points, which can be traded for Infinity robes if the player has also earned points in the other rooms. This can easily save you lots of time when you plan to earn pizazz points in the future, as this particular way of training involves lots of clicking and can be very long. Also, you can go to the top floor of the Wizards Tower where people often train on the lesser demon trapped there and seldom bother with the loot. Use telegrab to grab some of the more valuable loot like ashes, herbs, chaos/death runes and some of the more expensive melee equipment.
Once you have reached level 39, you may choose to use Crumble Undead on Skeletons in the Varrock Sewers, Taverley Dungeon, or Shilo Village or the Shades in Shades of Mort'ton (activity) or the Stronghold of Security. The experience you get is higher than from a Fire bolt, which needs a Chaos rune too. Word of warning, this is a combat method and can risk death.

Levels 40-69

After reaching level 40, you may use the Sacred Clay robes and/or magic staff rewards obtained from Stealing Creation to double the experience received from casting any combat spell. This works with curse/stun training very well as it does with Ancient Magicks. However, each Stealing Creation game is 20 minutes, so this method could take some time.
At 40+ you may want to try Conquest if you do not want to sit and click and do the same thing for a while, you can try out your own setup to see what works best. You can also use the points you get for pieces of void armour and the void mace or level up, attack, strength, range, or prayer along with magic. You can also make money doing this by staking [but its not recommended till you know what you're doing] but overall its seems to go by faster than regular training.
Upon reaching level 43, you may try to purchase all ores required at the Grand Exchange to smith Steel, Mithril, Adamantite, or Runite bars; equip a Fire staff, or Mindspike; and use the spell Superheat Item to smelt into bars. This is the fastest way to train Magic and Smithing simultaneously, with relatively little cost to small profit. A profit can be made when smelting mithril/rune bars. When Smithing Steel bar it is advised to set magic book to teleport spells first and do not show miscellaneous, for (with nature runes in top left of inventory and 9 iron withdrawn first)then it is possible to convert all ores to bars without moving the mouse. This requires no minimum Smithing level, but level 30 Smithing minimum is advised for making a Steel Bar.
At level 45 you may want to try repeatedly cast Camelot Teleport. By using an Air staff, only one Law rune will be used for this popular training method. This spell can be cast at a relatively fast rate, with a gain of 55.5 magic experience per spell. Alternatively, using a lectern in either your own or another player's house allows you to make Camelot Teleport Tablets. Using the lectern method makes a considerable profit (200k+ per 1,000 tabs made) but is 25-33% slower than casting the spell repeatedly.

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