History
After the discovery of Runes by humans in the early Fifth Age, many people wanted to train their magic to use powerful spells. But many accidents occurred as inexperienced mages attempted difficult spells. The wizards of the original Wizards' Tower decided to create an arena and the various guardians so that mages could safely train with the more mundane spells. This was when the first mage arena was born. Unfortunately it was destroyed by the Fremennik tribe during their Runecrafting Free Runescape Crusades between years 42-62, as they were angered by the new art of magic and the creation of runes. After the crusades the wizards' tower itself was burnt down by Zamorakians, but years later the current head wizard of the tower, Sedridor, decided to rebuild the mage training arena. Today, the arena is full of guardians and charmed warriors to defend the arena against further attacks.
Requirements
Players need a minimum of level 7 Magic to participate in this minigame, although that will allow the use of only a single spell. At level 33 Magic (required for Telekinetic Grab), a player can participate in all 4 activities. Level 87 (enchant onyx) will allow players to use all spells in all areas of the minigame. The higher the level of Magic, the more experience points the player will receive.
Players also need to either wear or have in their inventory a Progress hat, which can be obtained from the Entrance Guardian. Players should not destroy or lose their hat, as it keeps track of Pizazz points earned in each room. Talk to the cranky Progress hat to learn Pizazz point totals for each room.
Clue scrolls, caskets, and summoning familiars are not allowed inside the rooms. Coins are not allowed in the Alchemists' Playground. Bananas and Peaches are not allowed in the Creature Graveyard.
Rooms
The Mage Training Arena offers four rooms for the player to practice casting Alchemy, Enchantment, and Telekinetic Grab spells, and Creature Graveyard. In addition to Pizazz points,
the player earns coins and runes in the activities. Players must
acquire the appropriate number of Pizazz points in each of the four
rooms to buy items from the Rewards Guardian.Telekinetic Theatre
In this room, players can speak with the Telekinetic Guardian, who can explain how the Telekinetic Theatre works. Players use the telekinetic grab spell to move a statue north, south, east, or west through a maze. To move the statue, players must stand on the side of the maze they wish to draw the statue toward and then cast telekinetic grab on the statue.Players do not have to be squared up with the statue to attract it, as seen in the picture to the right, casting the spell from anywhere on the side the player is standing will draw the statue toward that side. Casting the spell from a corner of the maze wastes a law rune without moving the statue.
A maze can take anywhere from seven to ten moves (and law runes) to complete. To get a better view of the maze and where the statue is moving, choose the Observe Guardian statue option on the statue to get an aerial view of the statue's position within the maze.
Once the player casts the spell, the player will be unable to move while the spell effect is in the air. After the spell activates and the statue starts sliding, the player will be able to move again.
If players make a wrong move with the Free Runescape bots Guardian statue, they can choose "reset guardian statue" to return it to its starting position. When the player solves a maze, they will be rewarded with two pizazz points. The player can then talk to the Maze Guardian to teleport to another maze, if they wish to do so. After solving five mazes in a row, the player will get a bonus of 8 pizazz points, 10 law runes, and 1,000 magic experience. Thus, the player gains roughly 3,000 magic experience per five mazes completed.
If the player logs out before completing a maze, when they log back in, they will have to start the maze they were working on from the beginning. However, if the player leaves the room or even the arena, the room remembers the player's completed maze count when they return.
To approximate the magic experience gained for each five mazes solved, one could assume a cost of ten law runes per maze or 50 law runes for every five mazes completed, which is 78.75 magic exp per law rune used and makes 1 pizzaz point worth 411 coins.
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