Players cast high level alchemy or low level alchemy spells to convert five items found in eight cupboards to gold coins. Approximately every 40 seconds, the items rotate clockwise from cupboard to cupboard. The items keep their relative positions as they move. The alchemy value window in the top-right part of the screen shows the order of the items Free Runescape :
To quickly determine the location of an item, check one of the centre cupboards immediately after the alchemy value window changes. Cupboards are empty in groups of three, so if the checked cupboard is empty, then it is likely that adjacent cupboards also are empty. It is therefore best, to skip over empty cupboards, to check the cupboards on opposite side at the opposite end of the row of cupboards.
The alchemized value for each item changes every 40 or seconds, and the window in the top-right corner displays the current values. The Alchemy Guard will call out when the prices are changing, so keeping an eye out for his messages will keep players from alchemizing items that have changed in value. The values are the same for both high and low level alchemy. Item values range from 1 to 30 coins.
A green arrow occasionally appears next to an item in the alchemy value window: The arrow indicates that the item can be alchemised for free, without expending runes. One thrifty training strategy is to convert only free items to get free training. While this is a slower method, it saves money, which is good for mages on a budget. Note, that although no nature rune is required for this method, players will still need at least one nature rune in their inventory to activate the alchemy spell in the spellbook.
For every 100 coins deposited in the coin collector, the player will gain one pizazz point. The player also gains two magic experience per coin deposited, and ten coins (deposited straight to the player's bank) for every 100 deposited.
To make the most efficient use of their time, players should try to alchemise items that convert for 30 coins. Since the locations of the items are the same for everyone, to help save time it is recommended that players tell each other the cupboard of the 30 coin and/or free alchemy items.
As the alchemy spells require only fire and nature runes, players can replace the fire runes with a Staff of fire.
The maximum amount of coins that can be deposited is 12,000. A warning message about that is displayed every cast if a player has 10,000 coins or more in his inventory, so it's best to deposit the coins to avoid more clicks and slower alching.
If you log out or receive a random event while having coins in your inventory, the coins are automatically turned into the corresponding number of pizazz points.
Assuming a staff of fire is used and that everything alchemised is worth 30 coins, the number of coins spent to earn one Pizazz point is 407 coins, gaining an average of 216.66666666667 experience per point.
Enchanting Chamber
Players cast enchanting spells to enchant various shapes (Icosahedron, cube, pentamid, and cylinder) located in the four corners of the room into orbs. In the bottom-right portion of the screen, an icon indicates which bonus shape to transform if the player wishes to gain pizazz points. These shapes will transform into orbs, granting one pizzaz point per cast. All magic experience is reduced to 75% the regular amount in this room.
The bonus shape changes every 25 seconds or so. The Enchantment Guardian also calls out the bonus shape as it changes. Player can deposit orbs in the middle of the room: Every 20 will earn a reward of either three blood, death, or cosmic runes. To save time, choose the Deposit Hole option to deposit all orbs at once instead of selecting each orb and then depositing them one by one.
For each ten shapes converted, the player is rewarded a bonus: On converting the tenth shape, the arena will award points according to the level Free Runescape of enchantment used to convert the tenth shape. For example, if the player cast Enchant Level 4 Jewellery to convert the tenth shape, four points will be awarded. Please note that dragonstones do not count as shapes, and the bonus for the tenth item will be given even if you enchant the incorrect shape.
While the shapes at first glance may appear to be randomly scattered into the four corners, the two corners of every side contains all four shapes. So a player needs only stay on one side of the arena to obtain all shape types, cutting down on run energy use.
Six dragonstones spawn around the room every five minutes, which players can enchant at any level. The stones give more bonus pizazz points depending on the level of enchantment the player uses. Points gained per dragonstone is equal to two times the enchantment level used; therefore, the maximum points available for enchanting one of the six dragonstones is 12, (using Enchant Level 6 Jewellery). Dragonstones can be used for quick pizazz points by enchanting all six, then changing worlds -causing the dragonstones to respawn- and repeating this process.
Below are the point values received upon enchanting dragonstones, (points awarded when enchanting a dragonstone depend upon the enchantment level used):
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